A collection of digitized scans from a large cache of documents related to the game publisher Infocom, Inc. of Cambridge, MA. Assembled by Steven Meretzky of Infocom.
During his time at Infocom, Steve Meretzky meticulously gathered thousands of pages of notes, journals, maps, memos, forms and other printable materials related to all aspects of Infocom, and kept them in his basement for decades. During the GET LAMP production, Jason Scott scanned in roughly 9,000 pages of these documents across a number of months, borrowing the materials from Steve and scanning them as quickly as possible, at around 600dpi. From these scans, a portion was used in the GET LAMP movie to illustrate various scenes and descriptions by interviewees.
This item is a collection of notes, memos, and research into a variety of Infocom games or projects that were either never started or never saw the light of day. They include licensed properties, sequels or alternate approaches, and a number of proposed projects that were shifted or shut down in favor of the releases the company ended up making.
April 13, 2016 Subject:
Another Interesting tidbit from the Meretzky collection
I wish that these pages were annotated with Steve's reactions to some of these ideas. Some are extremely derivative and/or cringe-worthy. Based on the fact that these games didn't get made, I would say that stronger heads prevailed.
Another great innovation of the Infocom management was the Imp Lunches were ideas for new games were discussed and peer reviewed before it reached the corporate memo level. I wonder how many of these ideas would have been better fleshed out, or, better yet, not passed the sniff test and killed.